EARTH
4Machine Lord Ur
ATK:
1600
DEF:
1500
View:
2785
This card can attack all monsters your opponent controls once each. If this card attacks or is attacked, your opponent takes no battle damage.
Machine Lord Ur — Power Evaluation
Final Score: 37 ± 5 · Confidence: Medium
- Intrinsic: 40 · Deck: 41 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body
Why it scores here
Machine Lord Ur is a situational board-control tool that spreads attacks across multiple opponent monsters but struggles with high-DEF resistance and generates no card advantage. Its primary value is as a clean Level 4 Machine body for decks requiring Synchro/Xyz material, and it sees play across Machina, Gadgets, and Cyber Dragon as a flexible 1-of tech slot. The spread-attack effect is only effective against low-DEF boards, and the immunity to battle damage limits its capacity to apply LP pressure, reducing its tactical impact in most matchups.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | The card appears in 8 recent decks across 5 distinct archetypes, all running exactly 1 copy, indicating it is accessible but not specifically searched for, instead filling flexible deck slots (observed) |
| Combo & Conversion | 25 | No combo appearances in recorded boards; the card functions as a tactical standalone tool without initiating or extending combo lines (verified) |
| Resource Economy | 20 | The card generates no card advantage, does not search, mill, or recurse, and contributes only neutral value (verified) |
| Effect & Interaction | 30 | The multi-attack effect is soft removal only against low-DEF boards; the opponent's immunity to battle damage severely limits this card's board pressure capability (inferred) |
| Material Utility | 65 | As a clean Level 4 Machine with 1600/1500 stats and no self-restrictions, it provides reliable Synchro/Xyz material for Machine-centric archetypes (inferred) |
| Resilience & Flexibility | 25 | The card has no recovery, recursion, or secondary effects; utility depends entirely on opponent board composition and is negligible if the opponent runs few or high-DEF monsters (inferred) |
| Deck-Building Efficiency | 50 | Played as a 1-of tech in diverse archetypes with no deck lock or garnet risk, but occupies a deck slot with only conditional utility (observed) |
Calculation
Weight profile: Board breaker / Going-second primary role. Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: Situational effect scope (-3); No combo participation (-2); Clean generic Machine body (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 Machine body for Synchro/Xyz summons across Machina, Gadgets, and Cyber Dragon decks
- Playable across multiple archetypes without archetype-specific restrictions
- Spreads attacks across multiple monsters, potentially clearing token or low-DEF field positions
Weaknesses
- Effect is situational and only effective against low-DEF boards; ineffective against high-DEF monsters
- Opponent takes no battle damage, severely limiting LP pressure contribution
- No card advantage, search, recursion, or secondary utility beyond the attack effect
- Not a combo starter or enabler; exists purely as a tactical tool
- Only 1-of inclusion rate suggests limited criticality even in decks that run it
Counters / choke points
- High-DEF monsters and boss monsters render the multi-attack effect irrelevant
- Board wipes and mass removal negate the advantage of spreading attacks
- Monsters with unaffected or attack-immunity effects
- Decks running few monsters eliminate the utility of the multi-attack clause
Best use
Material body / Board breaker tech. Decks: Machina, Gadgets, Cyber Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'attack all monsters opponent controls once each; opponent takes no battle damage'; Level 4 EARTH Machine, 1600 ATK / 1500 DEF; Appears in 8 recent decks (2025-12-15 to 2026-03-05); Played across 5 distinct archetypes: Machina (2 decks), Gadgets (2), Cyber Dragon (2), Train (1), Gate Guardian (1); All 8 decks run exactly 1 copy in main deck
- Observed: 75% co-occurrence with Green Gadget, Red Gadget, Yellow Gadget, and core Machina cards (Gearframe, Fortress); 1-of inclusion across all archetypes indicates tech/flexible slot rather than core piece; Card is legal in TCG, OCG, MasterDuel, and DuelLinks formats; View count: 2702 (moderate page traffic, not a top-tier searched card)
- Inferred: Utility as a Level 4 Machine body for Synchro/Xyz summons in Machine-heavy decks; Multi-attack effect designed for clearing low-DEF token or small-monster boards; No search, recursion, or resource generation suggests it fills flexibility slots rather than core strategies; Situational board control tool rather than a combo accelerant or disruption piece
- Data gaps: No combos supplied — combo conversion evaluated from text inference only; no recorded combo participation No guides supplied — archetype synergy inferred from deck partner correlation alone No banlist token — assumed 3 copies unlimited No usage statistics (StatisticsCard) — archetype inclusion % and historical consistency inferred from 8-deck sample only No rulings or clarifications on attack resolution or timing interactions






