Machine Lord Ur
EARTH 4

Machine Lord Ur

  • ATK:
  • 1600

  • DEF:
  • 1500

  • View:
  • 2787




This card can attack all monsters your opponent controls once each. If this card attacks or is attacked, your opponent takes no battle damage.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: Medium
37± 5/ 100
Power Score
Intrinsic 40
Deck 41

Machine Lord Ur — Power Evaluation

Final Score: 37 ± 5 · Confidence: Medium

  • Intrinsic: 40 · Deck: 41 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Material body

Why it scores here

Machine Lord Ur is a situational board-control tool that spreads attacks across multiple opponent monsters but struggles with high-DEF resistance and generates no card advantage. Its primary value is as a clean Level 4 Machine body for decks requiring Synchro/Xyz material, and it sees play across Machina, Gadgets, and Cyber Dragon as a flexible 1-of tech slot. The spread-attack effect is only effective against low-DEF boards, and the immunity to battle damage limits its capacity to apply LP pressure, reducing its tactical impact in most matchups.

Axis scores

Axis Score Evidence
Accessibility 35 The card appears in 8 recent decks across 5 distinct archetypes, all running exactly 1 copy, indicating it is accessible but not specifically searched for, instead filling flexible deck slots (observed)
Combo & Conversion 25 No combo appearances in recorded boards; the card functions as a tactical standalone tool without initiating or extending combo lines (verified)
Resource Economy 20 The card generates no card advantage, does not search, mill, or recurse, and contributes only neutral value (verified)
Effect & Interaction 30 The multi-attack effect is soft removal only against low-DEF boards; the opponent's immunity to battle damage severely limits this card's board pressure capability (inferred)
Material Utility 65 As a clean Level 4 Machine with 1600/1500 stats and no self-restrictions, it provides reliable Synchro/Xyz material for Machine-centric archetypes (inferred)
Resilience & Flexibility 25 The card has no recovery, recursion, or secondary effects; utility depends entirely on opponent board composition and is negligible if the opponent runs few or high-DEF monsters (inferred)
Deck-Building Efficiency 50 Played as a 1-of tech in diverse archetypes with no deck lock or garnet risk, but occupies a deck slot with only conditional utility (observed)

Calculation

Weight profile: Board breaker / Going-second primary role. Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: Situational effect scope (-3); No combo participation (-2); Clean generic Machine body (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 4 Machine body for Synchro/Xyz summons across Machina, Gadgets, and Cyber Dragon decks
  • Playable across multiple archetypes without archetype-specific restrictions
  • Spreads attacks across multiple monsters, potentially clearing token or low-DEF field positions

Weaknesses

  • Effect is situational and only effective against low-DEF boards; ineffective against high-DEF monsters
  • Opponent takes no battle damage, severely limiting LP pressure contribution
  • No card advantage, search, recursion, or secondary utility beyond the attack effect
  • Not a combo starter or enabler; exists purely as a tactical tool
  • Only 1-of inclusion rate suggests limited criticality even in decks that run it

Counters / choke points

  • High-DEF monsters and boss monsters render the multi-attack effect irrelevant
  • Board wipes and mass removal negate the advantage of spreading attacks
  • Monsters with unaffected or attack-immunity effects
  • Decks running few monsters eliminate the utility of the multi-attack clause

Best use

Material body / Board breaker tech. Decks: Machina, Gadgets, Cyber Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 'attack all monsters opponent controls once each; opponent takes no battle damage'; Level 4 EARTH Machine, 1600 ATK / 1500 DEF; Appears in 8 recent decks (2025-12-15 to 2026-03-05); Played across 5 distinct archetypes: Machina (2 decks), Gadgets (2), Cyber Dragon (2), Train (1), Gate Guardian (1); All 8 decks run exactly 1 copy in main deck
  • Observed: 75% co-occurrence with Green Gadget, Red Gadget, Yellow Gadget, and core Machina cards (Gearframe, Fortress); 1-of inclusion across all archetypes indicates tech/flexible slot rather than core piece; Card is legal in TCG, OCG, MasterDuel, and DuelLinks formats; View count: 2702 (moderate page traffic, not a top-tier searched card)
  • Inferred: Utility as a Level 4 Machine body for Synchro/Xyz summons in Machine-heavy decks; Multi-attack effect designed for clearing low-DEF token or small-monster boards; No search, recursion, or resource generation suggests it fills flexibility slots rather than core strategies; Situational board control tool rather than a combo accelerant or disruption piece
  • Data gaps: No combos supplied — combo conversion evaluated from text inference only; no recorded combo participation No guides supplied — archetype synergy inferred from deck partner correlation alone No banlist token — assumed 3 copies unlimited No usage statistics (StatisticsCard) — archetype inclusion % and historical consistency inferred from 8-deck sample only No rulings or clarifications on attack resolution or timing interactions











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